Composed groups from different social areas, ethnicity, agonist or not… were involved in the program of outdoor social-motor camp experience with a holistic academic model.
• Curricular Outdoor Sample Sport Model (school projects + afternoon course) from September to the Social Camp in July
Outdoor as knowledge and enhancement of the territory:
- Climbing, trekking, mountain biking and different river activities through the Pedagogy of Experience (Kolb cycle)
- Conquests and orienteering of natural spots and historical-territorial interest
- Active workshops on biodiversity and on the management of the environment and nature; food biological laboratory on officinal oils
- Evocative historical imagery with relative role-playing games Relational-Social Wellbeing:
- Team work and Pedagogy of Play
- Sporting challenges
- Recreational therapy
- Fabula (story telling and drama) © Individual well-being:
- Limits and individual virtue and Pedagogy of the Game
- Motor creativity and thinking creativity
- Exorcise fear experiences
- Intuiti lab. (emotional path and imaginary) © Test:
• Yale University – Comparative Cognition Laboratory – Dr. Laurie Santos:
- gradient of happiness
• GET 2 (General Measure of Enterprising test); R. Gibb
The main theme, also followed as a guideline by the entire Association, were two key words:
KINDNESS AND GOOD EXAMPLE.
Both accompanied the course of the different weeks lived in Ferentillo (Umbria, Italy). 10 years of evolution about renewed and evolved proposal that in recent years has enjoyed a meeting between functional intuitions and academic studies.
Last year we developed a path of different steps on the theme of care (J. Panksepp) as self-care and care of the other, precisely with the idea of healing oneself and the comunity from the effects of the lock down. In the last year, the one of the resocialization, the themes implemented were “to be entrepreneurs of oneself”, kindness, gratuitousness (L. Santos). As can it be shown in both the moments the basic attention moves from the Individual well-being to the Relational-Social Wellbeing.
The socio-motor activity experiences and the themes acquired an important meaning in this historical period, giving increased value to the educational and behavioral component that seems to be the basis and foundations of our psycho-motor-emotional- social health of each individual and of collective healthy living and of.
To confirm all this, it was decided to evaluate the individual path of the participants, paying attention to the well-being of each in high relational stimulus contest, playing.
Moments of self-awareness and personal deepening have been added, taking kindness as a starting point, in addition to the classic outdoor activities, climbing, trekking, orienteering, mountain biking and river activities, ect. and the team and individual sports tournaments and challanging and creative storytelling, natural workshops, etc.
The various groups, divided in different weeks turns into teams, played and earned points during the various activities, in a healthy competition thanks to which they had the opportunity to get to know each other better through their lights but also their shadows, but also, through the recognition of one’s limitations to enhance the virtues. Naturally, within the span of 24 hours, even small practical aspects such as punctuality at the numerous daily appointments, respect for others, contexts and pre-established rules were taken into consideration as discriminating factors for bonuses and/or penalties, by individual or team.
Beyond the sports and outdoors activities have been joined by emotional interior experiential paths such as the conquest of the old towers, “baptism” on Nera river as a welcome to the Umbrian land for example.
The study of the territory at a natural level, such as the species of plants and all vegetation, allowed to structure workshops on the use of these resources (thyme, mint, rosemary, sage), which then materialized with the realization of an flavored oil, each according to their taste.
“INTUITI” and “FABULA” as laboratory of creativity had favored the development of the most intuitive/creative part of each one, working on the unconsciousness neuro areas.
The proposal starts because it responded assertively to the needs expressed by young people after the period of “isolation from Covid-19”.
Going back in memory, in the games rooms frequented by the generation of the recent pass there were not only the first video games or pinball but there were interactive and dynamic single or challenging games such as table football, table okey, billiards, shooting for a basket, darts… There was an atmosphere of sharing and playing challenge that animated and stimulated the sense of relational well-being.
This sport therefore has a very wide range that can move everyone precisely because the stimulus is universal, the challenge against the partner and the improvement of one’s ballistics. Thus the real agon is triggered by entering as a recreational and relational activity. This is not enough, but in the pre-adolescent and adolescent age group, thanks to the ballistic skills of racket sports, it stimulates and trains the various coordination skills suitable for the formation and growth of the neurological skills of the brain cortex …
We have made available some suggestive and iconic Italian motorciles, protective equipment, to teach and test the skills and abilities to be learned on the road or on the track. A preparatory course was proposed, taken from the already referenced skills of the “biking skills”, such as slalom, various curve difficulties, tight turns, deprivation of a limb, getting down, getting up, timing, braking, etc.. In addition, some basic “road education” skills have been added to the path with the difficulty of recognizing and interpreting various types of signals while driving the vehicle.
The experimentation ended with the best results: we avoided risks and dangers for which pupil explored without falls or the like in the whole group; the enthusiasm already visible during the activity coincided with an average of 10 (max.) on the evaluation “gradient of happiness” of the day from the tests administered *.